Thursday, December 18, 2014

Virtual Reality today is mainly based in gaming. Back in the 90's vr gaming failed due to the original headsets size and weight. " The original headsets were extremely clunky at 10 inches wide and connected to a separate stand, making the gaming experience much like that of a multidirectional treadmill. The bulky devices also carried a hefty price tag, halting developer's desire to build beyond gaming within the limitless landscape of virtual reality." In the future developers plan to impliment an online social community and  movement detectors and sensor points like in the Fitbit and Apple Watch in order to "stimulate multiple senses and create a seamless immersion into the virtual world.
 http://www.forbes.com/sites/theyec/2014/10/09/predicting-the-impact-of-virtual-reality-on-mainstream-markets/

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