Virtual Reality today is mainly based in gaming. Back in the 90's vr gaming failed due to the original headsets size and weight. " The original headsets were extremely clunky at 10 inches wide and connected to a separate stand, making the gaming experience much like that of a multidirectional treadmill. The bulky devices also carried a hefty price tag, halting developer's desire to build beyond gaming within the limitless landscape of virtual reality." In the future developers plan to impliment an online social community and movement detectors and sensor points like in the Fitbit and Apple Watch in order to "stimulate multiple senses and create a seamless immersion into the virtual world.http://www.forbes.com/sites/theyec/2014/10/09/predicting-the-impact-of-virtual-reality-on-mainstream-markets/
Thursday, December 18, 2014
Wednesday, December 17, 2014
"Oculus Rift is a new virtual
reality (VR) headset designed specifically for video games that will change the
way you think about gaming forever. With an incredibly wide field of view, high
resolution display, and ultra-low latency head tracking, the Rift provides a
truly immersive experience that allows you to step inside your favorite game
and explore new worlds like never before." The first major step in the
development of a more virtual world is the oculus rift. It is still young in
development but its number of kick-starter backers grows more and more each
day.
https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
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